Simulation Publications, Inc.’s 1980 roleplaying game DragonQuest (DQ for short) is the third game in the trifecta of RPGs on which I imprinted some thirty-eight years ago. Principle designers were Eric Goldberg, Gerard C. Klug, David James Ritchie, Edward J. Woods, and Redmond A. Simonsen.
Nota bene: I am cheating a bit because I’ve long since lost my original box with its three stapled booklets. Instead I wrote this review based on my second edition hardcover, which I acquired after I turned twenty.
My other RPG faves were Runequest and Traveller. DragonQuest was a fantasy RPG, as was Runequest. Traveller was SF. But RQ and Traveller were alike in that they both had extensively developed campaign settings1. DQ, on the other hand, assumed a bog-standard medieval fantasy Europe but failed to flesh it out. This is because DQ was published by a company that was doomed. Doomed, I tell you, doomed.