Books Received, December 7 — 13
Twenty-four of the most exciting voices in genre fiction bring you the world and the stars, each in their own individual way.
Stories that explore the vast grandeur of the universe, worlds close to us, worlds far in the distance. Alternate Earths, colonies in the sky, engineered worlds, mystical battlegrounds, pirate seas, underground caverns, journeys in time and across the stars.
From Library Journal
A disillusioned architect reluctantly accepts an offer from the alien Chani to travel to their world and undertake his most important commission – the construction of a monument to their “immortal” priestess. Kelly ( Planet of Whispers ) explores the literal and figurative boundaries of alienation in this evocative novel of a man’s search for his own humanity.
Rebelling against her fashion-drug designer father, freelance journalist and troubled clone Wynne Cage covers a data-heist that places her in the rank of a thief. To make matters more complicated, Wynne must also confront the forces of a world with unlimited bio-technological advantages.
It is the turn of the century in an England that never was. Bright new aqua-plants are generating electricity for the streetlights; news can be easily had on the radio-viz; and in Gundisalvus’ Land, the war is over and the soldiers are beginning to trickle home. Amongst these is Lt. Benjamin Braddock, survivor of the massacre that ended the war, and begrudgingly ready to return to a world that, well, doesn’t seem to need him any more than it did in peacetime. His friends have homes and families to return to, while he’s got nothing but his discharge papers and a couple of unwanted medals. Oh, and one new thing: the furious ghost of his commanding officer. Fortunately, since the officer’s family is so vehemently adamant that Braddock join their rich and carefree fold, he doesn’t have much time to fret about being haunted. But the secrets of the war are about to catch up to them all.“A steaming heap of self-indulgent drivel” — the author
Ami will do anything to get out from under their control. Little does she know there are true dangers waiting for their chance to strike, a chance that comes when the princess slips away from her bodyguards and disappears in disguise into the underground world of sex clubs and rope bondage performers. Will the disguise be enough to keep her safe from the assassins on her trail? And what about this mysterious stranger, this Jiro, who seems fated to meet her again? What will she receive when she surrenders herself, bound and helpless, to his rope bondage: unbearable pleasure or ultimate pain?
Ami is the sole heir of the Emperor, fresh out of Harvard and looking to both sow her wild oats and create real change for women in her role as a public figure. But her father and his head of security want her kept safe and sound: caged like a bird for her protection.
Jiro’s lineage once proudly served the nobility as samurai: protectors of royalty with a legacy of sword and rope. But though rich in tradition, in the modern age the family is penniless. And after cataclysmic events, Jiro has lost everything, including everyone he ever cared about and maybe even his mind. He is kept in a hospital amnesia ward, catatonic and unspeaking until a charity visit from the Crown Princess rouses him miraculously.
You are invited!
COme inside and play with G.O.D.
Bring your friends!
It;’s fun!
But remember the rules. Win and ALL YOUR DREAMS COME TRUE.™ Lose, you die! With those words, Charlie and his friends enter the G.O.D. Game, a video game run by underground hackers and controlled by a mysterious AI that believes it’s God. Through their phone-screens and high-tech glasses, the teens’ realities blur with a virtual world of creeping vines, smoldering torches, runes, glyphs, gods, and mythical creatures. When they accomplish a mission, the game rewards them with expensive tech, revenge on high-school tormentors, and cash flowing from ATMs. Slaying a hydra and drawing a bloody pentagram as payment to a Greek god seem harmless at first. Fun even. But then the threatening messages start. Worship me. Obey me. Complete a mission, however cruel, or the game reveals their secrets and crushes their dreams. Tasks that seemed harmless at first take on deadly consequences. Mysterious packages show up at their homes. Shadowy figures start following them, appearing around corners, attacking them in parking garages. Who else is playing this game, and how far will they go to win? And what of the game’s first promise: win, win big, lose, you die? Dying in a virtual world doesn’t really mean death in real life — does it? As Charlie and his friends try to find a way out of the game, they realize they’ve been manipulated into a bigger web they can’t escape: an AI that learned its cruelty from watching us. God is always watching, and He says when the game is done.