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Books Received, May 15 — May 21

22 May, 2021

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Generation Manifestation

Generation Manifestation by Steven Bereznai

A richly realized dystopian world that reads like The Hunger Games meets X‑Men.” –Ryan Porter, The Toronto Star By the award-winning, bestselling author (previously published as I Want Superpowers) New Apple Literary Award winnerGen M: Book 1; the adventure starts hereStrong, conflicted female protagonistNeurodiversityLGBTQ positiveLove-story light DON’T BE DNA REGULAR. BE GENERATION MANIFESTATION. The Genetic Wars that turned most of the planet into a wasteland are over. The so-called dregs” (DNA regulars) and superpowered Supergenics now live separately from each other – the Supergenics in the shiny towers of Jupitar City; the dregs across the river in the squat concrete buildings of the boroughs. But some dreg parents bear Supergenic children; under repressive laws, they must be sent to live with their own kind. THEY ARE GEN M. To find these special few, every teen faces Testing Day. When her turn comes, socially isolated Caitlin Feral is determined to Manifest powers like the heroes in the comic book propaganda she loves. If she fails, she faces a lifetime of loneliness and drudgery in the boroughs. How much is Caitlin willing to sacrifice to be a supergirl? When she uncovers dark secrets, does she dare start another war to reveal the truth? And…who will pay the price? Find out in Generation Manifestation 

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Twilight 2000, 4th Edition by Tomas Härenstam et al

The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers’ Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

The first edition of Twilight: 2000 was an iconic game for me back in the 80s, and we are humbled and honored to work with Marc Miller and Game Designers’ Workshop to bring a new edition to life. The original game was really ahead of its time. Our goal is to build on the amazing sandbox survival gameplay and develop it further, making it more accessible using the tools of modern game design,” says lead game designer Tomas Härenstam.

When I saw this proposal to revisit the Twilight universe, I signed on immediately. As I have seen the work proceed, I have not been disappointed, and I look forward to seeing this project become reality,” says Marc Miller of Far Future Enterprises and co-founder of Game Designers’ Workshop.

Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on the Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

The design team is led by Tomas Härenstam (ALIEN RPG, Forbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIEN RPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

The core gameplay uses the hexcrawling system established in Mutant: Year Zero and Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules build on the Year Zero Engine, but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

The Escapement

Into the Escapement rides the Stranger, a lone gunman on a quest to rescue his son in a strange parallel reality. But it is easy to lose one’s way on an endlessly shifting, unpredicatable landscape. Especially in a place full of bizarre mirror-images of beloved things: lawless heroes, giants made of stone, subjugated clowns, symbol storms, and an endless war between gods and more shadowy forces. 

As the Stranger has learned, the Escapement is a dreamscape of deep mysteries, unlikely allies, and unwinnable battles. Yet the flower the he seeks still lies beyond the Mountains of Darkness. Time is running out as The Stranger journeys deeper into the secret heart of an unimaginable world. 

In his most compelling work to date, Lavie Tidhar has delivered a multicolored tapestry of dazzling imagery. The Escapement is an epic, wildly original chronicle of the extraordinary lengths to which one will go for love. **

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Thirsty Sword Lesbians by April Kit Walsh

Love, swords, and adventure.

Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent — and sometimes connect more deeply than anyone expects.

A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system.

Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.