Journey with twenty-one speculative fiction authors through the fractured borders of human migration to examine assumptions and catch a glimpse of the dreams, struggles, and triumphs of those who choose – or are forced – to leave home and familiar places. Who straddle borders within our worlds – and within us.
Migration. A transformation of time, place, and being …
We are called drifters, nomads. We are expatriates, evacuees, and pilgrims. We are colonists, aliens, explorers; strangers, visitors – intruders, conquerors – exiles, asylum seekers, and … outsiders.
An American father shields his son from Irish discrimination. A Chinese foreign student wrestles to safeguard her family at the expense of her soul. A college graduate is displaced by technology. A Nigerian high school student chooses between revenge and redemption. A bureaucrat parses the mystery of Taiwanese time travellers. A defeated alien struggles to assimilate into human culture. A Czechoslovakian actress confronts the German WWII invasion. A child crosses an invisible border wall. And many more.
Stories that transcend borders, generations, and cultures. Each is a glimpse into our human need in face of change: to hold fast to home, to tradition, to family; and yet to reach out, to strive for a better life.
Featuring Original Stories by Vanessa Cardui, Elsie Chapman, Kate Heartfield, S.L. Huang, Tyler Keevil, Matthew Kressel, Rich Larson, Tonya Liburd, Karin Lowachee, Seanan McGuire, Brent Nichols, Julie NovÁkovÁ, Heather Osborne, Sarah Raughley, Alex Shvartsman, Amanda Sun, Jeremy Szal, Hayden Trenholm, Liz Westbrook-Trenholm, Christie Yant & Alvaro Zinos-Amaro
With An Introduction by Eric Choi & Gillian Clinton
Edited by Susan Forest & Lucas K. Law
It is the dawn of the 28th Century.
The Third Renaissance, or Bright Age as future historians will call it, is at its zenith.
After the catastrophic first contact with extra-terrestrial life that led to the horrific Solar System war, humanity clawed its way back from the brink and finally reached the stars. For millions of people, Earth’s sun is no more than another star in the night sky, a mote of light, a spiritual birthplace that they will never visit in their lifetimes.
It has been over a century since the Machine Civilisation gifted humanity technological marvels such as the Visser Cube, allowing wormhole travel across the vast chasms of interstellar space. Now interstellar distances grow ever shorter. How the myriad of splintered cultures view this gift varies. Some see it as a blessing, a way to draw humanity into a united whole. Others see it as a curse, robbing them of their individuality. And then there are those who would use it as a means to subjugate humanity and impose their own will upon all…
Across the river of heaven, humanity clings to a scattering of islands in a sea of stars. Players can take on a multitude of roles in this future: a crew member on an interstellar trader, a member of the mysterious Engineers’ Guild, a body-hopping Intercessionist agent – out to manipulate human cultures to its own secret ends, a Renouncer Zealot – intent on destroying Artificial Intelligence in all its forms, or perhaps one of the Reclaimers – planetary engineers dedicated to terraforming any viable planet they happen upon…