Nahri has never believed in magic. Certainly, she has power; on the streets of eighteenth-century Cairo, she’s a con woman of unsurpassed talent. But she knows better than anyone that the trades she uses to get by — palm readings, zars, and a mysterious gift for healing — are all tricks, both the means to the delightful end of swindling Ottoman nobles and a reliable way to survive.
But when Nahri accidentally summons Dara, an equally sly, darkly mysterious djinn warrior, to her side during one of her cons, she’s forced to reconsider her beliefs. For Dara tells Nahri an extraordinary tale: across hot, windswept sands teeming with creatures of fire and rivers where the mythical marid sleep, past ruins of once-magnificent human metropolises and mountains where the circling birds of prey are more than what they seem, lies Daevabad, the legendary city of brass — a city to which Nahri is irrevocably bound.
In Daevabad, within gilded brass walls laced with enchantments and behind the six gates of the six djinn tribes, old resentments run deep. And when Nahri decides to enter this world, her arrival threatens to ignite a war that has been simmering for centuries.
Spurning Dara’s warning of the treachery surrounding her, she embarks on a hesitant friendship with Alizayd, an idealistic prince who dreams of revolutionizing his father’s corrupt regime. All too soon, Nahri learns that true power is fierce and brutal. That magic cannot shield her from the dangerous web of court politics. That even the cleverest of schemes can have deadly consequences.
After all, there is a reason they say to be careful what you wish for …
Jasmine faces more tragic events than the average teen. Her overworked mother, Bev, doesn’t see her enough, and visiting her dad, “Slip”, often makes things worse. Even Jasmine’s deepening relationship with her boyfriend Jason can’t lift her spirits enough, and depression seeps in.
The Queen relishes the descent into misery, and she wants Jasmine. The Queen hunts the lonely and dejected, pulling victims into her Kingdom. Her bony hand is invisible while covering Jasmine’s mouth, the stench of her world’s black sludge and the eerie sound of her voice, only penetrates the minds of her loyal subjects.
Family and friends can’t see the Queen, but they are worried as they watch Jasmine drift even further out of reach.
…And closer to the Queen.
It has a dark past―one in which a number of humans were killed. A past that caused it to christen itself “Murderbot”. But it has only vague memories of the massacre that spawned that title, and it wants to know more.
Teaming up with a Research Transport vessel named ART (you don’t want to know what the “A” stands for), Murderbot heads to the mining facility where it went rogue.
What it discovers will forever change the way it thinks…
When Commander Rallya of the patrol ship Bhattya hires Rafe as their new Web officer, she knows she is taking a risk. As an oath breaker, Rafe has suffered the ultimate punishment – identity wipe – but luckily for him, there’s no one else around qualified for the job. Shunned by his previous shipmates, Rafe is ready to keep his head down and do his job, but his competence quickly earns him respect, admiration, and, in one particular case, love.
It’s difficult to maintain the glow of acceptance however, when his past is chasing him across the galaxy in the shape of an assassin, intent on dealing once and for all with Rafe, whatever the cost.