Books Received, Sept 16 — 22
The book gods were very kind to me this week.
Being a mercenary isn’t all it’s cracked up to be. Especially when Riko’s hard-won reputation has taken a hard dive into fucked. Now she’s fair game for every Tom, Dick and Blow looking to score some cred.
In this city, credibility means everything – there’s no room for excuses. She still doesn’t know what she did to screw up so badly, and chasing every gone-cold lead is only making it worse. Without help and losing ground fast, Riko has a choice: break every rule of the street on her search for answers… or die trying.
The Ranger known as Rhett has shut down a terrible enterprise running on the blood of magical folk, but failed to catch the dark alchemist behind it. And now the Shadow refuses to let him rest.
Rhett must make the ultimate transformation if he has any hope of stopping the alchemist or fulfilling his destiny; he must become the leader of a new Rangers outpost. To save his friends, and the lives of countless others, he’ll first have to lead them on a mission more dangerous than anything they’ve ever faced.
In the climax of the Traitor Son Cycle, the allied armies of the Wild and the Kingdoms of men and women must face Ash for control of the gates to the hermetical universe, and for control of their own destinies. But exhaustion, treachery and time may all prove deadlier enemies.
In Alba, Queen Desiderata struggles to rebuild her kingdom wrecked by a year of civil war, even as the Autumn battles are fought in the west. In the Terra Antica, The Red Knight attempts to force his unwilling allies to finish the Necromancer instead of each other. But as the last battle nears, The Red Knight makes a horrifying discovery…all of this fighting may have happened before.
Five years have passed since the Rebels confronted the Raen. Five years, in which the boy Rielle rescued, Qall, has safely grown up among the Travellers. Five years, in which Tyen has made a new home for himself, hidden from those who call him a traitor and the Spy.
Five years of chaos in the world, barely contained by Baluka and the Restorers. Worlds are at war, some overrun by machines, some drained of magic as sorcerers seek immortality.
As war threatens Rielle and Tyen’s hard-won peace, and Qall comes of age, loyalties will be decided and tested. The promises they have made could change everything. Qall’s very existence depends on them.
Because Dahli has the means to restore the Raen to power, and he will stop at nothing to succeed.
In the beginning, there was the Namsara: the child of sky and spirit, who carried love and laughter wherever he went. But where there is light, there must be dark — and so there was also the Iskari. The child of blood and moonlight. The destroyer. The death bringer.
These are the legends that Asha, daughter of the king of Firgaard, has grown up hearing in hushed whispers, drawn to the forbidden figures of the past. But it isn’t until she becomes the fiercest, most feared dragon slayer in the land that she takes on the role of the next Iskari — a lonely destiny that leaves her feeling more like a weapon than a girl.
Asha conquers each dragon and brings its head to the king, but no kill can free her from the shackles that await at home: her betrothal to the cruel commandant, a man who holds the truth about her nature in his palm. When she’s offered the chance to gain her freedom in exchange for the life of the most powerful dragon in Firgaard, she finds that there may be more truth to the ancient stories than she ever could have expected. With the help of a secret friend — a slave boy from her betrothed’s household — Asha must shed the layers of her Iskari bondage and open her heart to love, light, and a truth that has been kept from her.
Aleister Lanoe has been on a mission since before he can remember. Honing his skills as a fighter pilot and commander through three centuries of constant warfare, he has never met a foe he cannot best. But now he faces a mission which may be his last: take vengeance on the alien race who has coldly and systematically erased all the sentient life in its path. In all his years at war, the stakes have never been higher…
In South Africa, the future looks promising. Personal robots are making life easier for the working class. The government is harnessing renewable energy to provide infrastructure for the poor. And in the bustling coastal town of Port Elizabeth, the economy is booming thanks to the genetic engineering industry which has found a welcome home there. Yes — the days to come are looking very good for South Africans. That is, if they can survive the present challenges:
A new hallucinogenic drug sweeping the country …
An emerging AI uprising …
And an ancient demigoddess hellbent on regaining her former status by preying on the blood and sweat (but mostly blood) of every human she encounters.
It’s up to a young Zulu girl powerful enough to destroy her entire township, a queer teen plagued with the ability to control minds, a pop diva with serious daddy issues, and a politician with even more serious mommy issues to band together to ensure there’s a future left to worry about.
Luke can uncross almost any curse — they unravel themselves for him like no one else. So working for the Kovrovs, one of the families controlling all the magic in New York, is exciting and dangerous, especially when he encounters the first curse he can’t break. And it involves Jeremy, the beloved, sheltered prince of the Kovrov family — the one boy he absolutely shouldn’t be falling for.
Jeremy’s been in love with cocky, talented Luke since they were kids. But from their first kiss, something’s missing. Jeremy’s family keeps generations of deadly secrets, forcing him to choose between love and loyalty. As Luke fights to break the curse, a magical, citywide war starts crackling, and it’s tied to Jeremy.
This might be the one curse Luke can’t uncross. If true love’s kiss fails, what’s left for him and Jeremy?
The enemy is out in the open. The Reaction has seized control of a resource-rich moon. Now it’s enslaving conscious robots — and luring the Corporations into lucrative deals. Taransay is out in the jungle. Her friends are inside a smart boulder on the slope of an active volcano. The planet is super-habitable — for its own life, not hers. But soon, the alien infestation growing on her robot body is the least of her problems. Carlos is out of patience. With the Reaction arming for conquest, the Corporations trading with the enemy and the Direction planning to stamp out the rebel robots and their allies for good, he has to fight fire with fire. Seba is out of time. Deep inside the enemy stronghold, the free robots have to spark a new revolt before the whole world falls in on them. As battle looms, the robots must become their own last hope.
Binti has returned to her home planet, believing that the violence of the Meduse has been left behind. Unfortunately, although her people are peaceful on the whole, the same cannot be said for the Khoush, who fan the flames of their ancient rivalry with the Meduse.
Far from her village when the conflicts start, Binti hurries home, but anger and resentment has already claimed the lives of many close to her.
Once again it is up to Binti, and her intriguing new friend Mwinyi, to intervene – though the elders of her people do not entirely trust her motives – and try to prevent a war that could wipe out her people, once and for all.
“Why are we fighting this war? Because evil must be resisted, and sooner or later there comes a time when men of principle have to make a stand. Because war is good for business and it’s better to die on our feet than live on our knees. Because they started it. But at this stage in the proceedings,” he added, with a slightly lop-sided grin, “mostly from force of habit.”
A soldier with a gift for archery. A woman who kills without care. Two brothers, both unbeatable generals, now fighting for opposing armies. No-one in the vast and once glorious United Empire remains untouched by the rift between East and West, and the war has been fought for as long as anyone can remember. Some still survive who know how it was started, but no-one knows how it will end.
The Two of Swords is the story of a war on a grand scale, told through the eyes of its soldiers, politicians, victims and heroes.
Zade Holder has always been a free-spirited young woman, from a long dynasty of tarot-card readers, fortunetellers, and practitioners of magick. Growing up in a small town and never quite fitting in, Zade is determined to forge her own path. She leaves her home in Tennessee to break free from her overprotective mother Dela, the local resident spellcaster and fortuneteller.
Zade travels to Las Vegas and uses supernatural powers to become part of a premiere magic show led by the infamous magician Charles Spellman. Zade fits right in with his troupe of artists and misfits. After all, when everyone is slightly eccentric, appearing “normal” is much less important.
Behind the scenes of this multimillion-dollar production, Zade finds herself caught in a love triangle with Mac, the show’s good-looking but rough-around-the-edges technical director and Jackson, the tall, dark, handsome and charming bandleader.
Zade’s secrets and the struggle to choose between Mac or Jackson creates reckless tension during the grand finale of the show. Using Chaos magick, which is known for being unpredictable, she tests her abilities as a spellcaster farther than she’s ever tried and finds herself at death’s door. Her fate is left in the hands of a mortal who does not believe in a world of real magick, a fortuneteller who knew one day Zade would put herself in danger and a dagger with mystical powers…
For no reason whatsoever, How to Commission a Review.
The soldiers of the Simulant Operations Programme are mankind’s elite warriors. Veterans of a thousand battles across a hundred worlds, they undertake suicidal missions to protect humanity from the insidious Krell Empire and the mysterious machine race known as the Shard.
Lieutenant Keira Jenkins is an experienced simulant operative and leader of the Jackals, a team of raw recruits keen to taste battle. They soon get their chance when the Black Spiral terrorist network seizes control of a space station.
Yet no amount of training could have prepared the Jackals for the deadly conspiracy they soon find themselves drawn into — a conspiracy that is set to spark a furious new war across the galaxy.
Almost seven weeks have passed since the Hemorrhage Virus ravaged the world. The remnants of the United States military have regrouped and relocated Central Command to the George Washington Carrier Strike Group. It’s here, in the North Atlantic, that President Jan Ringgold and Vice President George Johnson prepare to deploy a new bioweapon and embark on the final mission to take back the country from the Variants.
With his home gone and his friends kidnapped, Master Sergeant Reed Beckham and his remaining men must take drastic measures to save what’s left of the human race.
The newly christened leader of Delta Force Team Ghost, Master Sergeant Joe Fitzpatrick arrives in Normandy over 70 years after Allied Forces joined the fight against the Nazis. The war to free survivors and eradicate pockets of adult Variants and their offspring is underway by the European Unified Forces. But as the troops push east, rumors of a new type of monster spread through the ranks. Fitz and his new team quickly realize that the fight for Europe might be harder than anyone ever imagined.
Back in the States, Captain Reed Beckham and Dr. Kate Lovato are settling into a new life on Plum Island. Across the United States, the adult Variants have all been wiped out, and the juveniles are on the run. But the survivors soon realize there are other monsters at home, and they may be human.
Scions have no limits. Scions do not die. And Scions do not disappear.
Sergeant Ted Regan has a problem. A son of one of the great corporate families, a Scion, has gone missing at the front. He should have been protected by his Ironclad – the lethal battle suits that make the Scions masters of war – but something has gone catastrophically wrong. Now Regan and his men, ill equipped and demoralised, must go behind enemy lines, find the missing Scion, and uncover how his suit failed. Is there a new Ironclad-killer out there? And how are common soldiers lacking the protection afforded the rich supposed to survive the battlefield of tomorrow?