My First Ten RPGs: 4
Stealing from Aaron de Orive, my first ten tabletop RPGs in ten days, in the order in which I encountered them. Number four is the rather obscure Morrow Project, in which the players are tasked with rebuilding civilization after a thermonuclear war and other complications. To this end, the PCs are provided with a stupendous stash of firearms and explosives.
As I recall, the game specified half of the North American cities designated for destruction and left the other half up to the GM. Criteria suggested for doomed communities included “once got a speeding ticket there.”
Oddly, despite my fondness for nuclear destruction, this didn’t click for me. All I remember is that my character had pyrokinesis, which was about as useful as a blow torch, if said blow torch had a chance of giving the user a stroke each time it was used.