Books Received, June 22 — June 28
Goblins & Greatcoats by Travis Baldree (June 2024)
A goblin with too many pockets and a disturbing affinity for cutlery, a rain-soaked night, four adventurers, a pair of corpses, a junk-drawer knife, some unfortunate taxidermy, and a beleaguered Gatewarden…
These are the primary ingredients in a locked-room mystery that can only be solved by the Territory’s most unlikely detective.
Her name is Zyll.
Her eyes are keen, her teeth are sharp, and the chaos of her passing leaves no murder unsolved.
Warlords of Wyrdwood by RJ Barker (September 2024)
The Forester known as Cahan led the village of Harn in rebellion against the all-powerful, oppressive forces of the Rai. A great victory was won, but to avoid retaliation he must lead the people of Harn into the Wyrdwood.
Cahan never wanted this responsibility, but fate has its eye on him, and without him the people will be helpless against the terrors of the forest.
But in the ground of Crua, a dark god is growing in power using the strength of decay. It is something new, something worse than the magics of the Rai, and it has its claws in Cahan. The people of Harn need him, and they will need new allies if they are to have any hope of surviving in the depths of the Wyrdwood.
Especially if the man they consider a hero, the Forester, Cahan Du-Nahere, is as lost to them as he believes.
The Whispering Night by Susan Dennard (November 2024)
The forest is more dangerous than ever in this highly-anticipated, pulse-pounding, and swoon-worthy conclusion to the bestselling Luminaries trilogy.
Winnie Wednesday’s future is looking bright. Hemlock Falls is no longer hunting the werewolf, she and Erica Thursday are tentative friends, and Winnie finally knows exactly where she stands with Jay Friday.
With everything finally on track, Winnie is looking forward to the Nightmare Masquerade, a week-long celebration of all things Luminary. But as Luminaries from across the world flock to the small town, uninvited guests also arrive. Winnie is confronted by a masked Diana and charged with an impossible task — one that threatens everything and everyone Winnie loves.
As Winnie fights to stop new enemies before time runs out, old mysteries won’t stop intruding. Her missing father is somehow entangled with her search for hidden witches, and as Winnie digs deeper into the long-standing war between the Luminaries and the Dianas, she discovers rifts within her own family she never could have imagined.
What does loyalty mean when family and enemies look the same?
Dragonbane Rulebook by Tomas Härenstam et al (2023)
Mirth & Mayhem Roleplaying
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. We call this playstyle “mirth and mayhem roleplaying” – great for long campaigns, but also perfect for a one-shot.
Dragonbane is a translation of Drakar och Demoner, Scandinavia’s first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
The Walking Dead Universe Roleplaying Core Rules by Nils Hintze et al (2023)
Fight the Dead. Fear the Living.
The Walking Dead has always been about characters facing impossible choices in an unforgiving world. In The Walking Dead Universe Roleplaying Game, you enter into the world of the dead and must face these choices head on. You can do this at any point in the timeline – encountering familiar faces and locations, or new ones – but the hardest choice will always be the same: Who are you going to be?
We have seen many stories set in The Walking Dead Universe – now it’s time to see yours!