Books Received, March 8 — March 14
15 Mar, 2025

Fabula Ultima Natural Fantasy Atlas by Emanuele Galletto (March 2025)
The NATURAL FANTASY ATLAS for FABULA ULTIMA will bring you into worlds deeply permeated by the cycles of time and nature, where young heroes face the consequences of past mistakes and demonstrate that history does not have to repeat itself, creating a brave future of coexistence, much like in classic JRPGs!
- Dive into a new JRPG subgenre based upon harmony and change with 4 new Classes (Floralist, Gourmet, Invoker, and Merchant) and new Heroic Skills to create even more new combinations!
- 10 natural fantasy locations: archetypal settings with tips and hints for playing an intense natural fantasy campaign or which you can use as inspiration to breathe life into your world.
- Craft equipment and tools with any materials you gather using the rules for custom weapons and forging.
- Introduce Quirks, optional rules that add even more depth to your characters, and take a break to share a convivial moment with the camp activities.
- 5 Villains, challenging new bosses of increasing power to use in your adventures, providing your Players with tougher and more exciting challenges.
- 208 full-color pages, featuring manga and chibi-style illustrations from international artists.

Book 9: Pirates by Marc William Miller, Robert Eaglestone, Thomas Jones-Low, Matthew Kerwin, and James Kundert (March 2025)
The first new release for Classic Traveller is here!
Embark on daring exploits and leave your mark on the stars! Whether leading a crew of daring corsairs or battling ruthless raiders, this book provides new rules and tools for pirate campaigns:
• Advanced character generation for creating infamous pirate crews.
• New corsair starship designs and acquisition rules.
• Privateering mechanics covering the economics of piracy.
• A ready-to-play border subsector ripe for plunder and adventure.
For Classic Traveller, the term Books has a special meaning, presenting additional rules on specific subjects, expanding on Traveller’s basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.