Reviews: Hewitt, John

A Labour of Love

Larry Niven’s Ringworld: Roleplaying Adventure Beneath the Great Arch — John Hewitt & Sherman Kahn

Many, many role-playing game companies have been tempted into doing RPG adaptations of established media franchises, such as books, TV shows, or movies. The attraction is obvious; the product comes with a built-in market. Unfortunately, there are also many, many pitfalls. Many of the companies who have dabbled in licensed products have emerged from the experience poorer for it. There’s a trick to surviving adaptations and not every company has it.

Way back in 1983, I was thrilled to read in Different Worlds 29


that Chaosium Games had acquired the rights to do a role-playing game based on Larry Niven’s Ringworld (a title that did not at that time inspire feelings of melancholy and despair over the decline of a once-great author). Not only had Chaosium created Runequest, one of my favourite RPGs, but they had ample experience at turning literary properties into games [1]. By 1983, Chaosium’s licensed products included Thieves World, Stormbringer, and of course Call of Cthulhu.

It’s not entirely true to say that Ringworld the RPG got caught up in Development Hell but I do think it’s safe to say the project turned out to be bigger than John Hewitt or any of the other people involved could have envisioned. Despite delays, Larry Niven’s Ringworld: Roleplaying Adventure Beneath the Great Arch was finally released in 1984 [2].

And what did a youthful James find when he popped open his copy of the game?


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