SimulationPublications, Inc.’s 1980 roleplaying game DragonQuest(DQfor short) is the third game in the trifecta of RPGs on which Iimprinted some thirty-eight years ago. Principle designers were EricGoldberg, Gerard C. Klug, David James Ritchie, Edward J. Woods, andRedmond A. Simonsen.
Notabene: I am cheating a bit because I’ve long since lost my originalbox with its three stapled booklets. Instead I wrote this reviewbased on my second edition hardcover, which I acquired after I turnedtwenty.
Myother RPG faves were Runequestand Traveller.DragonQuestwasa fantasy RPG, as wasRunequest.TravellerwasSF. But RQandTravellerwerealike in that they both had extensively developed campaign settings1. DQ,on the other hand, assumed a bog-standard medieval fantasy Europe butfailed to flesh it out. This is because DQwas published by a company that was doomed. Doomed, I tell you,doomed.